Post by benedikt on May 27, 2018 6:54:45 GMT
"They can't tell me who to be; Cause I'm not what they see."
Name: Benedikt
Nicknames: Ben, Benny,Lion Dad
Age: 35
Gender: Male
Game: N/A, Original Character
Member Group: Hero
Personality:
Positives
- Gregarious
- Bold
- Loyal
- Easygoing
- Warmhearted
Negatives
- Stubborn
- Loud
- Proud
- Reckless
- Easily Distracted
History: (What kind of history did your character have before coming to Terre?)
Magic/Abilities:
Physical CapabilitiesGreen Magic
- Strength - Half due to his beast kind heritage, and the other due to personal training, Benedikt is a strong man who can lift and display raw power far more than the average person. Has also allowed him to wrestle with monsters, in addition to his being athletic.
- Unarmored Durability - As with his strength, this is in part due to being a beast kind. However, he got luck with having a thicker hide than most, and the constant battles he got into over the years has allowed Benny to go without armor. While this man can withstand weapons and magic without serious injury, his body can still only take so much before being taken down, and his personal defenses are somewhat less effective against magic.
- Brawler - He is a fighter first and foremost of the unarmed variety. Brawling and wrestling are his main forte to go up against his opponents, and has excelled at such feats... which might have given him a concussion here and there.
- Focus - An important note regarding his Green Magic, is he focuses magic through the tattoos branded on the underside of his forearms. Despite his durability, if these brands suffer enough damage, the ability to use magic can range from difficult to not at all. It is at these points Benedikt will have to rebrand the tattoos, meaning going through a pain ridden process.
- Protect - One, designated target gains an aura about him or her, increasing defenses against physical attacks for 2 posts. Has a cooldown of 3 posts.
- Shell - As Protect, only it provides defenses against magical attacks instead. Lasts for 2 posts, with a 3 post cooldown.
- Regen - Healing magic envelops a target, removing minor wounds at a constant pace. The healing activates once per post, lasts for 3 posts, and has a cooldown of 4 posts.
- Bar(Element) - Targeting one subject, this spell series grants some protection against a particular elements, depending on the full spell name: Barfire (Fire), Barblizzard (Ice), Barthunder (Lightning), Baraero (Wind), Barwater (Water), Barstone (Earth), Barshine (Light), and Bardark (Dark). The effect lasts for 2 posts, with a 3 post cooldown.
Roleplay Sample: (Please do two to three paragraphs)
Codeword: (In rules so I know you read them)